iPhone User Interface Design Projects
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(ID 116313762)
User tags: ebook, iphone, apple
With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but youll need more than a great idea and flawless codean eye-catching and functional user interface design is essential. With this book, youll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhones minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great UI.
Publisher: Apress | PDF | 350 pages | ISBN: 1430223596 | 33.9Mb
Whatever type of iPhone project you have in mindsocial networking app, game, or reference toolyoull benefit from the information presented in this book. More than just tips and pointers, youll learn from the authors hands-on experiences, including:
Dave Barnard of App Cubby on how to use Apples User Interface conventions and test for usability to assure better results
Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone
Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite
David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity
Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino
Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab
Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award
Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone
Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen
Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report
Combined with Apress best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, youll be prepared to match great code with striking design and create the app that everyone is talking about.
What youll learn
- Optimize your design for the iPhones limited screen real estate and the mobile environment
- Create a user interface that is eye-catching and stands apart from the crowd
- Maximize your use of typographic elements for style and readability
- Perfect entry views and display large amounts of data in an exciting way
- Translate games made for the desktops big screen to the iPhone
- Strike the perfect balance between simplicity, beauty, and features
Publisher: Apress | PDF | 350 pages | ISBN: 1430223596 | 33.9Mb
Whatever type of iPhone project you have in mindsocial networking app, game, or reference toolyoull benefit from the information presented in this book. More than just tips and pointers, youll learn from the authors hands-on experiences, including:
Dave Barnard of App Cubby on how to use Apples User Interface conventions and test for usability to assure better results
Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone
Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite
David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity
Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino
Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab
Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award
Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone
Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen
Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report
Combined with Apress best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, youll be prepared to match great code with striking design and create the app that everyone is talking about.
What youll learn
- Optimize your design for the iPhones limited screen real estate and the mobile environment
- Create a user interface that is eye-catching and stands apart from the crowd
- Maximize your use of typographic elements for style and readability
- Perfect entry views and display large amounts of data in an exciting way
- Translate games made for the desktops big screen to the iPhone
- Strike the perfect balance between simplicity, beauty, and features
User tags: ebook, iphone, apple
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