Advance Game Design
Price: 7.95 USD
Add to cart
Instant Download from zapragartiast, digital version
Instant Download from zapragartiast, digital version
File Data:
| Contact Seller: | zapragartiast, Member since 01/25/2011 |
| URL: |
|
| Embed: |
|
| Resell product: | click here |
Description:
(ID 118347174)
User tags: advance, game, design
Votes:
Most of the problems that arise in building a game can disappear with a just bit of understanding of some
of the basic principles behind them. This book takes a detailed look at the classic problems of video-game
design, and offers a clear path to understanding and solving them:
Keeping your game data and logic separated from your visuals
Managing big games with hundreds of objects and variables
Using vectors for pinpoint accurate collision detection and physics simulation
Handling collisions between circles (billiard-ball physics) and collisions between circles and corners
Handling multiple object collisions and collisions between irregularly shaped objects
Creating game environments that can be interactively destroyed and modified
Saving, loading, and sharing game data
Streamlining your game design management and performance by using a tile-based model
Pathfinding so that game objects can navigate their way around complex environments
This is a classic education in making video games and a compendium of all the important techniques youll
need to know to flourish as a professional game designer.
Labyrinthine complexities? Not anymore! Theseus had a giant ball of string to help him escape from the
labyrinth of the Minotaur.
of the basic principles behind them. This book takes a detailed look at the classic problems of video-game
design, and offers a clear path to understanding and solving them:
Keeping your game data and logic separated from your visuals
Managing big games with hundreds of objects and variables
Using vectors for pinpoint accurate collision detection and physics simulation
Handling collisions between circles (billiard-ball physics) and collisions between circles and corners
Handling multiple object collisions and collisions between irregularly shaped objects
Creating game environments that can be interactively destroyed and modified
Saving, loading, and sharing game data
Streamlining your game design management and performance by using a tile-based model
Pathfinding so that game objects can navigate their way around complex environments
This is a classic education in making video games and a compendium of all the important techniques youll
need to know to flourish as a professional game designer.
Labyrinthine complexities? Not anymore! Theseus had a giant ball of string to help him escape from the
labyrinth of the Minotaur.
User tags: advance, game, design
Votes:
(based on 1 reviews)
Related Files
G.s. Advance - Advance Classes . Mp3
Artist: G.S. Advance Album: Advance Classes Label: Money Maker Entertainment UPC: 884385030773
Deejay Advance - She Lives For The Music . Mp3
Artist: Deejay Advance Album: She Lives for the Music Label: Danceclusive UPC: 4260193010767
Advance Patrol - Vi E Dom . Mp3
Artist: Advance Patrol Album: Vi E Dom Label: Playground Music UPC: 7332181044188
Droplex & Stephen Advance - Roulette . Mp3
Artist: Droplex & Stephen Advance Album: Roulette Label: Drugstore Records UPC: 881034101372


