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Crowd Simulation

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Description:

(ID 156420705)
Introduction.- Requirements and constraints for Crowd Modeling.- Crowd Simulation areas.- State-of-the-Art.- Crowd management training systems.- Sociological models of crowds.- Group behaviour in robotics and artificial life.- Crowds in virtual worlds.- Behavioural animation of groups and crowds.- Crowd rendering.- Crowds in non-real time productions.- Crowds in Games.- Crowd scenario authoring.- Modeling of Populations.- Inrtoduction.- Creative Methods.- Body Shape Capture.- Interpolated Techniques.- A Model for Generation of Population.- Virtual Garment Modeling.- Crowd Appearance Variety.- Final Remarks.- Virtual Human Animation.- Introduction.- Related Work in locomotion modeling.-.- Principal Component Analysis.- Walking model.- Motion Retargeting and Timewarping.- Motion Generation.- Results.- Animation Variety.- Steering.- Final Remarks.- Behavioral Animation of Crowds.- Introduction.- Related Work.- Crowd Behavioural Models.- Crowds Navigation.- Final Remarks.- Relating Real Crowds with Virtual Crowds.- Introduction.- Studying the Motion of Real Groups of People.- Sociological Aspects.- Computer Vision for Crowds.- An Approach for Crowd SimulationUsing Computer Vision.- Final Remarks.- Crowd Rendering.- Introduction.- Virtual Human Representations.- Architecture Pipeline.- Motion Kits.- Database Management.- Shadows.- Some Results.- Final Remarks.- Populated environments.- Introduction.- Terrain Modeling.- Informed Environment.- Building Modeling.- Landing algorithms.- Ontology-based Simulation.- Real-time Rendering.- Real-time Visualization.- Implementation Aspects.- Final Remarks.- Applications: Case Studies.-Introduction.- Crowd Simulation for Virtual Heritage.- Safety Systems.- Final Remarks.- References
EAN/ISBN : 9781846288258
Publisher(s): Springer, Berlin, Springer, London
Format: ePub/PDF

Author(s): Thalmann, Daniel - Musse, Soraia Raupp

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