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Game Design & Programming In GameMaker Studio 2
Software & Financing
Software and resources cost money, this chapter covers some of the options available when funding your game.
Game Assets
Where to get assets, depending on your game budget.
Refining Resouces
Setting up and editing resources so they are ready for your game.
Beta Testing & Debugging
Testing the game, fixing bugs, and implementing feedback.
Programming
Covers some of the coding required to implement aspects from your game design. This also covers a way to make the game in small chunks, so you can test it as you go.
Game Refinement
Polishing off the game and making it ready for publication.
Final Testing
Final checks before publishing.
Publishing & Game Promotion
How to promote your game and get it played.
Summary
Best of luck with your own projects!
+An appendix that introduces you to commonly used GML.
A great investment for any budding game developer.
Also suitable for use in class.
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